2013年1月28日星期一

The 2nd Super Robot Wars OG (Version Reviewed: PS3)

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I easily remedied the first two with a thorough PS3 Controller cleaning and a screw from my screw wireless controller collection. The third will be repaired with some help from my friend EBAY. Finally the last one was a little tricky. I think the charging issue might be due to some liquid damage. I measure the voltage when plugged into a USB adapter and best china tablet noticed that instead of a nice 5V, I was getting a PS3 Chargers unstable 2V. This explains why the PS3 complains about too much current being drawn when the controller is plugged in. I figured I had nothing to lose so I went about trying to fix this problem. 745TDBanty 130129

This game embodies the psychedelic excess associated with video games in a way which few games – even the landmark destruction orgies of the Call of Duty series – match. It is a game where robot samurai ride robot horses to attack giant aliens, a schoolgirl and her pet talking moles (note: actually platypi) launch boulders at the enemy while quoting cartoon shows, and a red-and-gold robot can take an orbital laser shot full on and receive no lasting damage. Everything about it is larger-than-life, primary-coloured and loud, a very exuberant sensory overload which comes as quite a surprise set as it is in a fairly in-depth strategy RPG framework.

This entry in a long-running (22 years old now) franchise, the first on the PS3, does not make any major gameplay changes compared to previous ones, instead marking the move to HD home consoles with increased emphasis on graphics and length – taking the Super Robot Wars games that keep players returning and simply expanding on it in every aspect. This is, generally speaking, a good thing; two lengthy campaigns (which intersect for some missions and then diverge again) and more available units than a player can ever use at one time, plus unlockable difficulty levels, challenge modes, secret units and other bonuses, in addition to a New Game Plus mode, mean that even though a single runthrough is likely to take a good few dozen hours there is incentive to return and have a largely fresh experience.
Since the franchise’s inception on the Game Boy, its emphasis has been on the sort of school-playground power level comparisons of cartoon heroes – could Batman beat Superman, could James Bond beat the Terminator – but drawing on classic anime heroes and giant robots. Many of the games use as a kind of baseline an “Original” unit – the protagonist, drawn from none of the licensed series and generally used to provide a central conflict around which different factions interact. Many of these units and characters – early examples including the Black Gespenst, the Elemental Lords and Fighter Roar – became popular in their own right and a number of sidestory adventures focusing more heavily on them were released (for example the Lords of Elemental games on SNES and PSP, and the Gameboy Advance Original Generations titles) and then in a display of impressive transmedia savvy, these homages to existing characters got their own cartoon series in time; Divine Wars, Lord of Elemental Cybuster and The Inspectors. Thus, one can play 2nd OG without any knowledge of specific anime or indeed knowledge of previous entries in its own continuity; the characters are broad-strokes cartoon character homages embodying different hero archetypes and mashing together the whole gamut of giant robot cliches, grouping together in teams based on which subgenre they represent. Such a disparity in units and styles works; many SRPGs like Fire Emblem and Advance Wars have little more than cosmetic differences between most of their units – you may have a green axe knight or a red sword knight, but they look largely similar. In 2nd OG, however, your units range from flying brick-like battle fortresses and avatars of Chinese gods to huge armoured mechanical women. This absolute chaos of disparate units clustering together in sub-plots becomes a little hard to follow in some ways if a player is not fluent in Japanese, but again the roots of the franchise – in children’s cartoons – make it comparatively easy to follow. Heroes and villains are easily paired up and identified, much of the plot is simple and can be worked out by context of who is fighting who and where. All that is really lost – and this is something of a shame – are the personalities of the characters. The voice-acted attack animations give an idea of these but some of the non-plot-relevant interactions between missions are amusing but hard to follow without some language knowledge.
In gameplay terms, though, 2nd OG is very friendly to a player importing it. Menus are largely self-explanatory and those which are not such as the upgrade system are explained in great depth on a fan-made website for the franchise (akurasu.net). In missions, the UI is heavily standardised, with core options like movement, attacking and ending a turn always using the same quickly-learned symbols; indeed, to help remember these the game’s hand-holding (yet thankfully optional in a move many modern games could do well to imitate) tutorial systematically explains each of them with visual examples. Even those specific game mechanics which are not so easily explained – such as the “Maximum Break” special move – are not vital to completing the base game and really only needed for advanced play such as completing the EX Mode unlocked after successfully completing the campaign. Obviously, learning the idiosyncrasies of an import game does require a period of trial-and-error and effort – and unlike a game such as Another Century’s Episode: R which had entirely English menus, 2nd OG does require some more memorisation of menu options.
2nd OG has a refreshingly well-balanced difficulty curve; playing the game relatively capably will allow a player to make good progress, with the in-mission difficulty adjusting according to how many “SR Points” they can get (awarded for completing missions under certain conditions or destroying bosses which are supposed to be avoided) and increased difficulty giving more experience and money per mission. What is more, there are very few, if any, completely worthless units; even the weakest generally have some value in being used as healers or support units. As a result, the player never feels penalised for using their favourites – although it is worth noting that a number of missions specify which units must be used and can be very difficult if those have been neglected. However, the game provides for this; mandatory units are highlighted before the next level begins to remind a player to upgrade them, and failing a mission allows the player to keep all their money and experience (but lose the SR Point for the level). There are also far fewer (in comparison with some series entries) missions where it is possible to completely stall out and render the game unwinnable; only a few bosses recover health (which can, when combined with the limited resources available to the player, lead to them failing a mission as they cannot harm the enemy).
In terms of graphics and soundtrack, the game is hard to fault; the sprites on a 3D background are highly detailed and the missions now have 3D maps and animated models for units rather than static ones as PS2 entries in the series used. The majority of cutscenes are still text and static images, simply to account for the number of them required (at least two for each mission over two 40-mission or so campaigns as well as the shared missions), but this is not a major criticism. However, while the mechanical designs and attack animations are all top-notch, a good number of the character animations are going to be inherently divisive in how sexed-up they are; much of the sex-appeal in the game has been toned down from past games but it is still ultimately a defining feature of the series.
Overall, 2nd OG is a very polished and fun game, a good refinement of a long-running series and a strong debut on the PS3. It stands well enough alone and has intuitive enough controls and mechanics to be a good game for importers, and for diehard Super Robot Wars fans it is among the best entries in the series after the slightly disappointing 2nd Super Robot Wars Z: Regeneration Chapter. A player not familiar with Japanese loses out somewhat in the game’s humour and characterisation moments, but the plot is simple enough to follow by context and visuals for the most part that this does not count too strongly against it. As a result, it comes highly recommended for fans of strategy RPGs, those gamers who never really stopped wondering which superhero was strongest and anyone who likes anime. Absolute diehards can also consider the deluxe editions, which for a fairly staggering price offer the game as well as bonuses like a model kit and the The Inspectors animated series on Bluray.

2013年1月24日星期四

Sony PS3 Chatter

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 745TDBanty 130124



I easily remedied the first two with a thorough PS3 Controller cleaning and a screw from my screw wireless controller collection. The third will be repaired with some help from my friend EBAY. Finally the last one was a little tricky. I think the charging issue might be due to some liquid damage. I measure the voltage when plugged into a USB adapter and best china tablet noticed that instead of a nice 5V, I was getting a PS3 Chargers unstable 2V. This explains why the PS3 complains about too much current being drawn when the controller is plugged in. I figured I had nothing to lose so I went about trying to fix this problem. 745TDBanty 130124  
If you read any gaming magazine, online forum, website, or blog, chances are, you'll come away feeling as if PS3 is doomed and that the Nintendo Wii will take over as the winner between the two of them.  While the Wii may sell more units than the PS3 (or vice versa), one thing is being left out of all this pseudo-analysis.... the console manufacturers are targeting different audiences with them.
The Nintendo Wii is going after the casual to medium gamer who doesn't want to spend a lot on a gaming system but wants to enjoy the entertainment surrounding it.  Games will probably be on the cheaper end of the 3 majors and you'll certainly see classic Nintendo games come back to life.  With the Sony PS3, it's targeting a much more hardcore gamer though potentially a bit less than the XBOX 360 and appeals to the technosaavy high-end gamer.
People all over the world are saying that the PS3 is doomed but remember, historically, Sony has sold plenty of Playstations and this is a flagship product for them.  Also, Nintendo with it's superb price point will sell well also.  Research shows that console owners have more than one console - I'd assume plenty of people will pick up both a PS3 and Wii.

2013年1月22日星期二

Music unlimited

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from:
http://videogamelooiskim.blogspot.com/2013/01/walking-dead-and-crackle-on-ps3.html

If your Ps3 is powered off, any connected peripherals PS3 Controller say for example a controller will not be charged. If you wish to charge 7 inch tablet the controller, the ps3 controller charger must remain powered on. When you plug your Playstation 3 controller in the USB PS3 accessories port of your computer, it is going to fully PS3 slim charge provided that your computer is on, regardless of whether it truly is in sleep mode. Additional charging stations can be acquired that can recharge multiple controllers previously. These stations are plugged into an ordinary wall plug. 745TDBanty 130122 I'm glad Sony got rid of the name Qriocity, which may, or may not, sound like a gay/lesbian dating website. They've rebranded it as Music Unlimited and it's now supported across their Sony platforms, including tablets, walkmen, television, and Playstation 3. Unfortunately, I haven't tested the service on any other device since I don't actually own any other Sony product and I can't really be bothered to remember my password to login from my computer. I'm sure with the single login that my playlist and channels will be synced all across the board. Music Unlimited works like those "music channels" you get bundled with your cable provider, only the PS3 version show off high resolution graphics. Unfortunately there are a few album artwork that looks terrible blown up. Audio is played through your television speakers, unless you have some sort of crazy audio setup for your entertainment center. It all depend on your setup, but I suspect because you're streaming audio, that it's not the best highest quality of audio (not that my lame ears could detect anyway). Listening to my TV audio is OK for me, I've no complaint. What I liked: You have access to a ton of music. We're talking more than 10 million tracks. Genre (displayed as "Channels") and playlist are curated by someone at Sony. I like them for what they are, if you're in the mood for Bollywood or Country & Western/Folk, you can tune in to see what's happening. It's a good way to discover music, but I find that they only pick really popular music (at least in the Indie section). The other thing I like is that Sony is giving users 60 days to try out the service. Seems really generous, considering the other music services offer nothing or a week trial. Now for the bad news: everything requires internet connection. Loading up playlist takes what seems minutes to load. Songs sometime needs over 30 seconds to buffer. Connection to Music Unlimited may be rejected when you first launch it a couple of time. Artwork for songs and albums are slow to load. Basically it comes down to network issues and that's going to be a problem for me (because newsflash: if I have trouble now, I'll have trouble in the future). Suggestions: Perhaps let me upload or add my own music to my library. I actually own a lot of obscure/old music that it not available on Sony's network. I would also like to hear Music Unlimited in the background while I'm browsing the web or playing a game (it doesn't multi-task on the PS3 and I don't think it's possible). The Music Unlimited service works like any all-you-can-eat music service, such as Zune or RDio or Spotify. The thing that sets them apart is that you have it on the PS3 (which is the center of my television/entertainment center). Yes, I know Zune is available for the Xbox, but that costs an additional $10 for Xbox Gold, so you're paying double the cost. And speaking of cost, Music Unlimited is comparable to other services, with a bare-bones version for $3.99 a month, to a full version for $9.99. The differences is that for $10, you get Premium Channels, unlimited playback, your library, and the ability to create & edit playlists. Basically $4 won't get you very far. If I had to pay, would I do so? Probably not, because I'm a cheapskate. I feel for that amount of money, I could be getting Netflix or buy/own an album. Or better yet, for $4 a month, I could be a PS Plus member and get one free game a month. There's plenty of options to spend my cash.